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I've moved
the ear forward slightly I felt it was back to far.
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Started adding
more detail to the forehead.
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Still adding...
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Another angle.
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A closer shot,
showing the details on the forehead.
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...And another
one.
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When a poly
mesh starts getting high it gets harder to tweak and
shape, I use deformers like a lattice or clusters to
make it easier to deform areas.
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The head so
far.
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View from another
angle.
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I've added
more detail at the top of the nose, these will be used
for some facial poses.
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Here's a close
up of the nose, a nice flow of edges.
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