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Shaping the
eye.
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Here as you
can see on the right, I've extruded some edges from
the inside part of the eye.
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Extruded the
edge's a few more times and shaped the corner part of
the eye using a good reference picture as a guide.
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Extruded the
marked edges to form the shiny wet part that you can
see in the photo. Here's another mesh update Base Mesh 17.
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I've added
more detail around the eye, where its marked yellow
notice I've added 3 edges this is for when the eye shuts
you have extra edges to playing with, where its marked
green notice the top eyelid over laps the bottom one
slightly.
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Another view
of the eye showing the edges a bit more clearly.
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I've remodeled
the head to fit the pose in the picture then I've added
detail around the mouth. Sorry but its time for the
last mesh update Base Mesh 18,
I've done the hard bits which are the shape of the eye
and the nose and mouth.
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I'm going to
be adding more detail like wrinkles around the eye.
Feel free to practice adding more detail, its always
worth remembering you have to make sure your happy with
the shape of your head before you start adding detail,
because with polygons the more detail you add the harder
and more time it will that to deform and shape.
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Above I've
started making the teeth. I've started with just a single
polygon.
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Extruded and
shaped some more.
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Shaped a single
tooth.
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Then I've copied
the tooth and moved them along.
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