Right now for the actual modeling,
I will be modeling him in polygons as I've said
before there's already many good modeling lessons
out their and all are slightly different. I
can't explain things as well a properly trained
3d artist would, I can only just show you how
I would go about my a making a head.
One of the best polygon modeling tutorials
is by Dave komorowski any one learning should
read it, he's a expert on his edge loops and
can explain about them far better then I can.
LINK
Right just before I start, below I've attached
a picture, look at the lines i've drawn we want
our polygons to follow the contours of the lines,
this will make it easy to create skin wrinkles
in the right places and the face expressions
will deform well.
For making a head you want good references
as many different facial expressions and and
a front and side view if you can get them. unfortunately
I have not been able to find a perfect front
and side view of tom baker.
Below I've attached the reference picture
I will be using, I put all the useful poses
and expressions on to one picture for easy viewing,
if any one reading this plan's to try making
the head as well I've uploaded the full size
version which you can download, 711k.
I will also be uploading the base mesh in
stages up to a certain point, this is because
I will be modeling unaided with no front or
side pictures and will be difficult for a beginner
to get the basic shape of the head.
One last thing I need to think about is,
I'm trying to model a man of about 65 to 70
here and most of the pictures I am using are
younger. So at the beginning I will be working
off some of the older pictures and using the
younger ones to make facial expression later
on. It should not be to difficult I just need
to capture his mad stareing eyes and smile.
For starting a head their's
of course many different ways, I always
start mine with a single polygon using
the create polygon tool or just a simple
polygon plane like below. I always start
in the area around the eyes.
Here's how I start, with
just a single polygon i will be working
pretty quick but i will try and take
a sreen shot for all the improtant actions.
Open the extrude edges menu
so its aways on the screen and when
extrudeing it's best to check that keep
faces together is on in the menu.
I've selected both edges
of the polygon then extruded both sides
at the same time and scaled them out
a little.
I've selected the end of
both sides again and extruded them,
I've started to move the points to form
the shape of a eye.
Extrude both edges again.
And extrude again.
Now i use the merge edge
tool to merge the two edges.
And here's our basic eye
shape, the eye shape can be downloaded
Here. BasePart 1
i've put them up in OBJ format if users
of other 3d programs want to try.
Now select all the outer
edges of the basepart and extrude all
the edges at the same time.
The edges extruded.
Now I've moved the points
to form the shape of the eye socket.
mesh update here BasePart 2.
Now where the red spot is
I have deleted the face, and where the
green line is I have extruded a edge.
This is because I want the polygons
to follow the contours of the face and
I want that line of polygons to run
down the nose. Look at the picture of
the man at the top of the page and your
see the area I just made.
Now i've selected all the
edges I have hightlighted here and then
extruded them.