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I changed the eye over to
the other side, I could not decide whether
to have the missing piece of nose and
large eye on same side, in the end I've
gone for the nose on the left and eye
on the right.
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I used the sculpt polygon
tool a little on eye above, but does
not look very good.
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For closing eyes and deforming
areas clusters are a very useful tool.
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Once I was happy with my
head I duplicated it keeping the original
pose and I've made a blank pose deforming
the areas like the cheek and fore head
I uses clusters. Areas could be smoothed
some more using the sculpt polygon tool.
I will be using this blank pose for
the UV mapping the areas that are nicely
stretched out. Anyone looking for a
good uvmapping tut in Maya I suggest
this
one , its probably the best one
I have seen.
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First I will be doing a cylindrical
projection on the head.
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Here's the result you could
probably get away with using just that,
but there will be stretching of the
textures in quite a few areas.
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Selected the areas below
the chin for another cylindrical projection.
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Now I've copied the head
again and I've modeled the eyes half
shut and tweaked the forehead then did
another cylindrical projection on just
the top part of the head.
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Here's my map so far.
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Now the ear is always a bit
tricky. Select the awkward areas inside
the ear, then use the average vertices
tool.
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Area smoothed.
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I'll be doing a planar projection
on the ears and checked mapping direction
camera.
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I've selected the areas inside
the nose, to clear then out of the way
mostly so I can see the areas around
the nose better on the UV map.
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