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I've merged 2 parts of the
map together.
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Now I use a large texture
which is just loads of spots I use
this to see where their are problems
with stretching on the map. You can
see that most of the map is OK I've
picked out a few areas that need tweaking.
You can download my spot
texture here,
642k
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Now looking at the model
I go round tweaking and moving uvs,
its well worth spending a few hours
checking and tweaking the map, because
the textures and the final head will
look better.
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I've connected a few blend
shapes to see if I can spot any major
stretching in different poses.
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Tweaking the nose area.
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Area much cleaner now.
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Now for the ears. Again you
can probably get away with how it is
now but I like a good UV map, so I spend
some time tweaking and moving the uvs.
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Here it is after tweaking.
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Isolating an area can be
useful. Just select parts of the model
you want then choose view selected from
the menu above.
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Here's the map so far, I've
put the ears back in place.
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Here's the final map finished.
I managed to find a few areas where
I could squeeze the back part of the
lips and back of the nose. now you can
use the polygon transfer tool to transfer
the UV map back on to your base head.
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A few facial poses. still
could do with a little tweaking.
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Well that's it, I'm afraid. I hope you didn't
find it to boring and you found the base
meshes useful.
Here's
a Final Maya scene of the Head with Animation
MadAm.rar
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