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I've moved the ear forward
slightly I felt it was back to far.
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Started adding more detail
to the forehead.
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Still adding...
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Another angle.
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A closer shot, showing the
details on the forehead.
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...And another one.
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When a poly mesh starts getting
high it gets harder to tweak and shape,
I use deformers like a lattice or clusters
to make it easier to deform areas.
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The head so far.
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View from another angle.
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I've added more detail at
the top of the nose, these will be used
for some facial poses.
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Here's a close up of the
nose, a nice flow of edges.
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