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For the spec map I just used
what i've already painted i've just by adding a Hue/Saturation
layer to fade out all the colours.
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Notice i've use most of the
layers but left out some of the colour ones.
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Next is the reflection map,
this is kind of like a spec map is it brings nice colorful
highlights in the more reflective parts of the skin. notice
the eyelid and lips are the brightest parts to give them a
nice reflective shine. this map does not really have that
much effect in this shader.
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This map is very similar
to the spec i've just added a few more layers, I used a Colour
Balance Layer for the purple tone and painted a few more colour
layers on top.
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This is my diffuse map, not
really to much to say on this, just trying to keep certain
spots and marks nice and dark.
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Well here's the translucence
map trying trying fake a little sub surface scattering and
get some redness around the ears and a little around the nose.
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This map is turned down and
made darker in maya, noticed i've over laid all the spot and
bump detail keep them nice and dark.
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Well i guess that's it, I
hope you found my little texturing tut usefull.
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One final tip (see below)
images can always be tweaked and improved if your not happy
with them.
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That's it, byeeeeeeeeee!
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