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For the spec map I just used
what i've already painted i've just
by adding a Hue/Saturation layer to
fade out all the colours.
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Notice i've use most of the
layers but left out some of the colour
ones.
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Next is the reflection map,
this is kind of like a spec map is it
brings nice colorful highlights in the
more reflective parts of the skin. notice
the eyelid and lips are the brightest
parts to give them a nice reflective
shine. this map does not really have
that much effect in this shader.
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This map is very similar
to the spec i've just added a few more
layers, I used a Colour Balance Layer
for the purple tone and painted a few
more colour layers on top.
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This is my diffuse map, not
really to much to say on this, just
trying to keep certain spots and marks
nice and dark.
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Well here's the translucence
map trying trying fake a little sub
surface scattering and get some redness
around the ears and a little around
the nose.
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This map is turned down and
made darker in maya, noticed i've over
laid all the spot and bump detail keep
them nice and dark.
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Well i guess that's it, I
hope you found my little texturing tut
usefull.
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One final tip (see below)
images can always be tweaked and improved
if your not happy with them.
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That's it, byeeeeeeeeee!
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