Hello there, Welcome to my Texturing tutorial.
In This one I will be texturing the head of
the character I made in my modeling tutorial. |
Now I will be working in Photoshop, I should
first say that for a good texture, you need
a good UV map with a minimum amount of stretching. |
In my last tutorial I went though how I set
up my uv's. Now it's not very in depth, so i'll
provide a few links to some other uv tutorials. |
Chris Kniffen has written a
good one for maya users Link. |
And here's a link to a good
uv mapping thread on cg
talk. |
Leigh van der Byl has written
a lot of good information on texturing and what
different maps are used for. It's very well
written: |
Texturing
Workshop Part 1 |
Texturing
Workshop Part 2 & 3 |
Texturing
Workshop Part 4 |
Texturing
Workshop Part 5 |
Ok that's some useful links for you, now
I can make a start. |
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Here is a picture of the
UV Map for my head. which I shall be
using as a guide for painting.
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I will be working in a texture
size of 3000 by 3000.
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If your just learning and
practicing you do not really need to
go this big, a texture size of 1000
by 1000 or 1500 by 1500 will be just
fine there's just no need putting in
extra detail when its not needed.
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I'm using texture size of 3000
because of one that's probably the limit of
the memory I have for my PC also I plan to do
some large renders of the head and 3000 by 3000
should be fine. |
Now I'm not really, going to
go into great detail of what each map does,
please read the above texturing links by Leigh
she can explain them far better then i can. |
The maps I will be making for my head will
be: |
Color Map |
Bump Map |
Spec Map |
Reflectivity Map |
Transparency Map |
Translucence Map |
Diffuse Map |
Some of these maps I just use as part of
my shader, please remember you don't actually
need to make all these maps, this is just what
I use. |
I will be starting with the
bump map because its usually the base for the
other maps, now if your have Graphics tablet
your probably find adding nice bump details
far easier, then using a mouse. I only have
a mouse so it's not so easy painting nice bump
details and can take a lot of time, but we'll
make it;-). |
Now lets load up photoshop
and make a start. |
This tutorial is aimed at beginners
so the bump map won't actually involve to much
painting. |
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I've thought up a few ways
to make it easier to make a bump map,
it won't be the best, but it should
be quite easy to make and follow if
you have Maya that is.
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Lets first load the UV map
into photoshop.
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I've made a gray 50% gray
layer, below the uv map layer.
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Now i've screened the uv
map over the gray layer and turned down
the opacity.
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I should just say you always
need good reference for making textures,
here is the picture i'm using for reference,
i'm not going for a nice clean skin
texture, quite the opposite.
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Now usually I would start
painting the bump details and it can
be hard some times to make a start.
But for this tutorial I'll be using
some of Maya's Procedural textures as
a base for our bump layer.
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So let's load up maya and
experiment with some of maya's Procedural
textures, it's always good to experiment
and try different things.
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Now using the IPR Interactive
renderer, i've played about with different
textures and settings looking for different
parts of the skin.
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I've pluged a fractal texture
and started playing about with the settings.
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I've tweaked the settings
till I found something that I liked,
once I'm happy I converted it to a file
texture that I can use in photoshop.
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From the menu shown above
I first selected the head mesh then
shift selected the shader, then select
convert to file texture from the menu.
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Here's the options i've selected
texture size 3000 by 3000 because that's
what i'm using of course and I selected
TIFF format to keep all the details.
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Once Maya has written the
texture image i open it in photoshop
and paste into my photoshop file .
Now let's see what else we can use...
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