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I've hidden the first skin
tone layer for now and started another
and i'm going to start painting some
marks and spots. Now a lot of the detail
you paint you probably would even see
in the final texture but its about building
up layers and variation in the skin
tones.
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In the picture above you
can see I have faintly outlined the
details of the face, also in instead
of spending ages painting every single
spot (that would would take forever).
Experiment with making your own brushes,
just create a new photoshop file maybe
200 by 200 in size and Paint various
spots in it, then like in the picture
above make it a brush. you should be
able to see the menu and what i've selected.
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Now using different skins
tones i've darkened and added spots
and blemishes here and there, it don't
have to be very neat just building up
lot of different tones.
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A good thing about painting
an old persons texture you don't have
to be so neat and precise, I find the
hardest texture to paint is a attractive
female face.
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Now we have a base of a texture
here but I need to deepen the colour
a lot more. To do that i use a map like
the one below, this is just a simple
layer painted in nice dark tones lighter
and darker in different areas, if you
want to use the picture below I included
the high res version just click on the
picture for it.
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Now using the picture above
as the bottom layer I blend the other
skin layers on top of it using soft
light or multiply this enables me the
easy control the darkness of the texture.
Because the skin shader I use does tend
to fade out my texture some what so
I have to make sure their quite dark.
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Now here's the texture blended
with the two light skin layers I made.
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Marked in red above your
see their overlaying the dark texture
using soft light and multiply. |
Also notice theirs a light
skin tone below the dark layer this is
if i want the skin lighter I can just
tweak the opacity if the dark skin layer. |
Your see we still keep lots
of the details and marks from the lighter
skin layers. |
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In the picture above I have
just darkened the outer areas of the
texture using a copy of my dark skin
layer and erasing the middle area as
you can see marked in red.
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Now i'm going to go though
all the layers i've used, some have
hardly no effect but they all add up
to a nice varied skin texture I guess.
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Right marked in red is layer
28. (if your a organized person by the
way you might want to consider about
naming and colour coding all your layers
;-) ) but I cant the bothered.
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For layer 28 i've painted
light colour spots using a simple custom
brush I made, then i've used lighten
with opacity at 20% so you can just
barely see them. On the right i've pasted
in a picture of the opacity turned right
up so you can see them.
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Now a layer of dark spots
made again just by using a custom brush.
then multiplied.
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Next layer lots of random
light skin tones then, layer set to
lighten at 20% opacity, i've lightened
the area on the left of course so you
can see then.
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Next up a reddish tone adding
a bit more variation and colour.
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Next up, loads more tiny
spots, a custom brush again and layer
lightened with a very low opacity so
you can just barely see them.
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Now a layer of small darker
spots layer set to multiply.
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Sorry, but its another spot
layer.
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Next up there's some stubble
layers this was made just with a black
layer then diffused to make the dots
then erased in the areas I did not want
them.
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I know, lets add some more
spots. :-)
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