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I've setup the lights selected
the object and in the convert texture
options selected bake shadows this time.
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Here's the baked texture
image, using this in your photoshop
file can make Painting easier instead
of using the Uv map to paint different
layers.
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You can actually use some
baked textures like this in your maps,
its not really any use in a bump map
, but can be useful for spec or diffuse
map for example.
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Here's my bump map so far,
you can see how i've blended in the
baked texture for now, its makes it
easier to paint.
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A test render.
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I've added more layers and
more wrinkles the photoshop file can
start getting quite big, you could start
merging some of the layers to together
to reduce size. But its best to keep
as many open as possible because there's
always some tweaking to be done later
on.
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Also in the above picture
notice after painting the wrinkles on
one side i've copied and flipped them
over to the other side, saving time.
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Here's the bump map almost
finished, its not actually very good,
but it will do, it was rather rushed.
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You can probably see parts
of the different maya texture maps I
used, its a quick way of making half
decent textures.
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It would have been nice to
of been able to of used some displacement,
it would really suited a head like this.
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That's the bump map kind
of finished, I might go back and tweak
it some more later. Now its on to the
colour map.
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Like the bump map it can
be hard making a start on the colour
map.
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Well lets start with just
a skin tone its R227 G183 B156 if
you can't see the number.
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Then on another layer a slightly
darker tone R217 G157 B137.
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Next I have diffused the
darker skin tone layer then added blur
to it, to get a nice variation in the
skin texture.
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That's probably the key with
skin the variation in the skin tones.
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