|
Now here's
a small bit about the textures, mostly the bump map.
This character is meant to be really old and have lots
and lots of wrinkles.
|
In the final
version he's not as old looking as I would of liked. I
did model him with the intention of taking him in to zbrush
and adding a lot of details like lumps and bumps and wrinkles
then making a displacement map from it for the lower res
version. But after testing I just don't have the memory
or using the right renderer to achieve this. |
Anyway for starters on the bump
map, the textures for just his face were 4096 by 4096,
which was reduced to 3072 by 3072 for the final texture. I first
painted the above map in Deeppaint 3d. I just quickly painted
lots of lines that I wanted my wrinkles to run, so its
easier for me to paint when I open this texture in photoshop. |
|
|
|
Using colour
dodge I've started painting lots of wrinkles
following the lines of the layer underneath.
|
|
Now here's
that texture opened in photoshop I've put a 50% gray
layer on top of it and turned the opacity down a bit
so I can see the texture I painted in deeppaint , I
will be painting on the gray layer using colour dodge
and colour burn.
|
|
|
|
Using colour
burn as well now.
|
|
|
Sorry but I've
moved along quite a bit now this is now the almost finished
bump map some different layers have been added. Some spot
layers also some layers with very fine wrinkles.
|
|
|
|
|
Veins were
painted in deepaint.
|
|
For the colour
maps to save some time I used some high detail photos
from http://www.3d.sk/
|
|
To add to these
maps I painted lots of spot maps and colour maps that I could
quickly apply to each texture. above is the texture for his
right lower arm.
|
|
|
Chest photo
from http://www.3d.sk/ and final chest texture.
|
Back texture.
|
|
|
Top arm right
texture.
|
|
Here's a Couple
of pics showing the textures. All the 1024 sized textures
were originally 2048 but were all reduced in size when finished.
|
|
That's it Byeeeeeeeee!
|
|
|